blue mage spell learning

Deals unaspected damage with a potency of 120 to all enemies in a cone before you. Which are good to use? You'll probably won't have room for it, since you need tail slap and sickle slash to make this. Has the fragmentation SC property. So, soon youll find that Pollen becomes less and less useful, and you would want to replace it with another spell thats more useful. Some other nukes can be useful if the mobs are strong against wind (charged whisker, thermal pulse, etc.). lvl 62 - 1000 Needles - Magical - 1000 damage divided between all targets in the AoE (Light) - Useless, plain useless. If you die before the enemy does you will not learn the spell. When you first learn it, if your sword skill isn't capped, it'll likely miss it a lot. The most important Blue Magic nukes are breath spells. It however has poor skillchain properties, as creates a Light Skillchain when preceeded by Savage Blade. Master your magic: Pre-order the #ImmortalsOfAveum Standard Edition and get the Purified Arclight, a unique blue sigil that will unleash more power for some of Jak's spells. Depending on the rank of the spell (going from one to five stars),. You can also get this off the Mudman, a rank A hunt found in Il Mheg. The level 50 and 60 content can be (mostly) soloed unsync on a level 70 Blue once you have some decent spells, but for the level 70 content you will most likely need a level 90 partner to help you out. Deals unaspected damage with a potency of 120 to all enemies in a straight line before you. One advantage to doing Cutters Cry is that several other spells are also available from trash mobs in Cutters Cry: Blood Drain (17) from Sand Bats, Self-Destruct (21) from Shrapnel, and 1000 Needles (37) from Sabotender Deserter. It could be useful if you have a bunch of mobs around you and you've got them slept, enfeeble them all with slow. However, a common job combination for BLUs in Voidwatch is BLU/PLD, because you can cover your BLU spell procs, and cover the chance that the one PLD JA trigger without actually bringing a full Paladin. lvl 80 - Blazing Bound - Magical - Deals damage to an enemy (Fire) - It's some sort of fire nuke. This guide was created with the intention of informing aspiring Blue Mages of the usefulness of spells at different levels. Also, summoner's magical (or Physical) blood pacts also don't get mimicked by Colibri. A Blue Mage might need to completely re-gear himself with INT in order to get any reasonable amount of damage from Bomb Toss. It does good damage, could even replace vertical cleave. This spell is beastly if you gear right for it. Diffusion combined with certain buffs can generate a considerable amount of hate, which can make them useful for tanking situations. I have no idea how much, but it does give a nice pure damage increase even if the spell has TP modifiers to ACC under chain affinity or something else. Here's how to learn Blood Drain as Blue Mage in FFXIV. However, when a blue mage sets Bomb Toss, the results are much different. Unlike in your traditional FFXIV jobs, you learn new Blue Mage spells by defeating specific monsters in battle although others will be given to you after youve unlocked a specific number of spells. You can learn spells while doing instanced content unsynced (using the Unrestricted Party option in the Duty Finder.) It gives you an extra chance of attacking. It is overridden by stoneskin, and is affected by your level and blue magic skill. To learn the spell, you need to be at the same level. It has a large AoE, 11 yalm range, very low spell cost (27 MP), fast casting speed, no recast, meaning it can be spammed without cease. Reduces damage taken by 90% and nullifies most knockback and draw-in effects. Note: the levels indicated for each spell relate to the monster, not your job level you can try to learn these spells in any order. Somewhat disappointing to see that it's not modified by enmity, but it's probably for the best. Not worth it. Learned from the bee wildkeeper reive or bee in delve. You have a net gain of 150 MP. But it does have a long range like cannonball. lvl 99 - Barbed Crescent - Physical - 52 MP - Fomor (Undead) - Deals physical damage: damage varies with TP: Additional Effect: Accuracy Down (Slashing) - it deals minor damage with an accuracy down. For example, Subduction has Gravity II as an additional effect, it'll slow down the enemy's movement speed greatly. You could always use +10 Acc for your physical spells, and the spells it uses are useful. Good against large amounts of weak enemies (like certain assaults like Blitzkrieg or the burning circle fights in Wings of the Goddess like Fire in the Hole). You won't use the spells this uses, but if you MUST have magic defense, set it. lvl 97 - Gates of Hades - Magical - 156 MP - Cerberus (Beast) - Deals fire damage in an AoE: additional effect: Burn (Fire) - Unbridled Knowledge - A strong fire spell with STR and DEX modifiers. The fight can be finished in under two minutes and the drop rate is pretty good. FFXIclopedia is a FANDOM Games Community. First, some important general notes about Blue Mage spell learning! Important Note! lvl 44 - Mandibular Bite - Physical - Physical Damage (Slashing) - A very useful physical spell, it does good damage, costs less MP than Jet Stream, but the damage is on par with it. Cannot be executed while bound. If you get a link, or aggro, you can quickly pop off a pinecone bomb and run away or finish what you're fighting. You might even need to sub a mage job to get more INT and magic attack bonus to do more damage with his magical blue spells (like Bomb Toss or Eyes of Me). Next: Final Fantasy 14: Complete Guide To Playing Blue Mage. The stats it gives when equipped are useful (+3 STR) but heat breath costs 1 less set point, so once you get that, you might want to set that instead of this. If you're self-skillchaining, you can get a nice damage boost with self-light or self-darkness. You may use a high damage, single hit spell with sneak attack (like Death Scissors), then shed some of the hate by trick attacking someone else with Frenetic Rip. Often known as "The Immortals", they possess the ability to mimic enemy techniques. lvl 75 - Vertical Cleave - Physical - Physical Damage (Slashing) - This spell does very good damage, especially when you sub /THF and use Sneak Attack. Otherwise stick with traditional magic attack bonus spells (like Memento Mori). This is called Monster Correlation (BLUs AF helm enhances this effect, as do one of our group one merits). First, however, youll need to know how to unlock Blue Mage in Final Fantasy XIV. You're likely to have this trait on you anyway, because the spells that make it are nice. Used for the Double Attack/Triple Attack job trait. A winner for the Bind effect, and cheap INT/MND from setting it. Trait: Dual Wield. So, your best bet with Sneak Attack is to use a single hit spell. You can also get this spell from the last boss of Dusk Vigil if you really want to bother. This damage rating caps approximately 15 levels above the level of the spell. lvl 99 - Carcharian Verve - Magical - 65 MP - Rockfin (Aquan) - Self-buff, raises ATK, M.ATK, and reduces spell interruption rate - Increases attack by 17-18% according to reports. It is useful for links or emergencies. They are all affected by MND (some are also affected by VIT, Wild Carrot and Magic Fruit in particular), just like cure is. lvl 87 - Empty Thrash - Physical - 33 MP - Craver (Empty)- Does damage in an AoE, TP affects accuracy with chain affinity (Slashing damage) - Another physical AoE spell that might be suited for AoE type fights like the Blitzkrieg assault I've mentioned so much. Do not end the fight dead! However, the skillchain properties are liquidation/scission, so it's not good for Skillchains. Chance of successful attack is low. Depending on your MP pool or set points, you may want to stick with magic fruit until you get a higher base MP (or if you need more important spells set). lvl 80 - Demoralizing Roar - Magical - AoE Attack Down (Water) - The Wivre spell, when used by a wivre, it inflicts a potent attack down that basically strips down a majority of your attack, leaving you hitting the mob for single digits or 0's. Without using Self-Destruct/Final Sting of. Chance of successful attack is low. It won't let you take much less damage. However, light is not always effective against many mobs. This is wrong. lvl 20 - Blood Drain Magical Steals enemys HP (Dark Damage) This spell pales in comparison to digest. See the notes for that spell if you want to try it. TP modifier is accuracy. You can also unsync this fight, but you may want to do the Extreme version if possible as the drop rate for the spell appears to be better on the Extreme version. A lot cheaper than magic fruit. It costs 9 spell points. It is much stronger than pollen, and you can cast it on any party member (but not people outside of the party). Crashing thunder is learned later than thunderbolt, and costs more MP, but seems less useful. It has defense down (-33% defense), however the additional effect is broken, because the magic accuracy of this spell, and several others are floored; meaning that you cannot get your magic accuracy high enough to land it on anything high level, it can land on very low level things, but nothing that won't be one shot by it. Many spells have such a long cast time that it is too hard, or impossible to self-burst off your own skillchain (like 1000 Needles). The Blue Magic Spellbook displays all learned blue magic spells for blue mages. This is due to the fact that all those spells rely on strength. It can make the double attack trait. Deals unaspected damage with a potency of 50. Counters enemies with ice damage every time you suffer physical damage. It costs a lot of MP, but it does good damage, more than the physical spells would do at the times you need it. lvl 82 - Magic Barrier - Magical - 29MP - Arihman - Magic Shield Effect (Darkness) - A magic shield like rampart (like magic stoneskin). These enemies can be found in the open world, dungeons, raids, trials, and the Masked Carnivale. You can get a 5% (new moon) to at least ~12.25% increase in attack (Waxing Gibbeous). -. None of the blue magic unbridled learning spells affect party members. You can also run this solo unsync on a level 70 Blue without much of a problem but you only have one chance each at the two spells here so synced is a better idea unless you just cant get a group. Physical spells are different from magical nukes. lvl 32 - Chaotic Eye - Magical - Gaze attack Silence (Wind) - This spell is one of the more useful ones, though if you have a WHM or other mage, you won't really need this spell, but it can be useful for soloing. lvl 69 - Tail Slap - Physical - Frontal AoE damage (Blunt) with Additional Effect: Stun - This is similar to Frypan, but is only frontal effect. It's a good Sneak Attack spell when you're BLU/THF. This is a nice upgrade, it'll give you +100 TP bonus to physical spells when using efflux. lvl 83 - Whirl of Rage - Physical - 73MP - Evil Weapons - AoE physical damage with Stun effect: Damage Varies with TP (Slashing) - It does decent damage for an AoE spell, one of the strongest AoE physical spell we have so far. Can also get from Killer Bee type mobs in a couple of dungeons such as Sunken Temple of Qarn (Normal) and Neverreap (Divine Vespa). However it's much more costly MP wise. Can be used for Gravitation, Red Lotus Blade > Sickle Slash > Gravitation (Earth & Darkness). Don't leave the mog house without it. lvl 42 - Venom Shell - Magical - AoE Poison (Water) - Very expensive MP-wise for a poison spell, it doesn't seem as strong as the mob version (12 HP/tick). This is often the easiest way since you can do it solo without needing a partner or a group. You must be alive as it dies in order to learn the spell. Blue mages learn a number of cantrips, or 0- level spells. Useful early on when poison can kill you easily or maybe if you're tanking. There is a guide as to what job spell combos make what job traits. Your damage is limited by your MP, so you'll always want more MP. Makes the Dual Wield with other spells. Your party of melees and your mage will love you if you diffusion the party with it. lvl 01 - Foot Kick Physical Damage (Blunt) No Thrills, basic low damage spell. lvl 54 - Radiant Breath - Magical - Light based damage with additional effect: Bind and Silence - Interesting to have a light based nuke that isn't Banish or Holy. Theyre as varied as the enemies that give us our spells. Oct 27, 2021 @ 3:25am Originally posted by . But it doesn't overwrite Sleep II, Sleepga II or itself. Only other jobs that get free haste are RDM and WHM with their own Haste spell. It doesn't last very long though. But nothing will replace the cheap, fast Head Butt. lvl 96 - Quadrastrike - Physical - 98 MP - Kindred (Demons) - Delivers a four-fold attack: chance at critical damage varies by TP (Slashing) - This spell has good damage without chain affinity or efflux (not as much as heavy strike though), and can be a great CA/Efflux spell against things with high defense. For example, Bludgeon, you might find, is modified by Charisma. But once you get it, it'll be one of your favorite spells. It's free haste. Must use Unbridled Knowledge to gain access to this spell. It is affected by MND, and has a soft cap at 180 HP. You can also get this from Mahisha, a Rank A Elite Mark in The Lochs. This is helpful on high agility/evasion mobs since it's very strong (more than -35 AGI) but the effect decays over time, and does 18 damage per tick. So it only potentially has use when you're using /THF (cannonball), /RDM (magic nukes), or /SCH (healing, campaign battle). lvl 68 - Firespit - Magical - Fire damage to a single target - This one of the few single target magical nukes we get. The damage isn't very good though, and if you sub /NIN, enmity is never a trouble, since you can blink through most things with shadows. lvl 99 - Nature's Meditation - Magical (Fire) (Buff) - 38 MP - Chapuli (Vermin) - Attack Bonus (+20%) - This spell boosts your attack by 20% for 60 seconds. Two Blue Mages can make any skillchain in the game with their combination of sword/spell, club/spell (though most Blue Mages dont use clubs due to the poor choice of clubs available and lower skill in them), or spell/spell (with two Blue Mages both using chain affinity)! With haste, you can spam this thing all day long on a very short cooldown. lvl 58 - Light of Penance - Magical - Reduces TP with Additional Effect: Blind and Bind (Light) - This sounds useful, but it really isn't since there's no way of telling how much TP you're removing from the target, it isn't as strong as the full TP wipe that the Tonberry get when they use it. Colibri and Greater Colibri mimic normal magic spells, but not Blue Magic, making this safe to cast against them. Like foot kick, youll use it once you get them, and then replace it when stronger spells come across. Without further ado, heres where and how to unlock all Blue Mage spells in order of difficulty. Diamondhide and Healing Breeze are self-targeting, but are party AoE spells anyway. lvl 48 - Blood Saber - Magical - Drains HP from all mobs in range (Darkness) - Seems fairly pointless in most situations, it's not as strong as Digest, and if you're getting pummeled a bunch of mobs, you're better off trying to sleep them all than draining their HP. Here, we'll take a look at where you can learn every single Blue Mage spell. Counter only works when you don't have shadows up. Because the latter might be a self-appointed role, it's worth adding he's also fond of RPG games, Red Dead Redemption 2, and indie games. However, you'll want to equip this as soon as you can, because it can be used for auto-refresh. Now if only SE will give us the wivres' stoneskin Granite Hide attack. This is what we've been waiting for! Apologies for the confusion! lvl 76 - Plenilune Embrace - Magical - Recovers HP and increases Attack and Magic Attack (Light) on party target - The new Cure IV. Replace hysteric barrage with this. It is not as potent as the version the hippogryphs you get it from use (or the terror abilities wyrms use), but it can terrorize multiple targets that are in front of you, and are looking at you. If uninterrupted, and proper timing, you can also Magic Burst MP Drainkiss off your Darkness Skillchain (if the mob has MP and is not undead). lvl 63 - Hydro Shot - Physical - Physical Damage (Blunt) with Additional Effect: Enmity Down - This is another interesting spell, it decreases your enmity? Triggering yellow weakness greatly enhances the drop rate for upgrade items for trials/empyrean equipment, and it stops the mob from casting magic for a short period of time. lvl 98 - Orcish Counterstance - Magical - 18 MP - Orc (Beastmen) - Increases counter rate (Fire) - Grants a buff (separate from MNK's Counterstance) that gives you a ~10% counter rate that stacks with gear, counterstance, and the counter trait. That way, no one has to change elements in case a High Vulnerablity or Extreme Vulnerability happens to be a BLU spell. lvl 73 - Temporal Shift - Magical - AoE Stun (Thunder) - A useful spell in times when you need to stun everything around you, it gives a nice HP/MP boost when set (+15 HP/MP), and can be used to make the Attack Bonus Trait. With 15% haste AND refresh, it puts on par with RDMs for soloing some things, IMO. Also, the MP Drain won't work against undead. lvl 72 - Saline Coat - Magical - Increases Magical Defense (Light) - This handy spell is useful for times when you have to face a lot of magic, such as astral flow and other AoE magic (like Central Temenos 3rd Floor where you have to fight the Yagudo SMN NM: Pee Qoho the Python). See the section below on Ways to Learn Blue Mage Spells for more info!). Time bomb from Pharos Sirius (Hard); could get at the same time you pick up Aetherial Mimicry (77), Arena Cherry Bomb from Masked Carnivale #8, Bomb-edy of Errors.. There is another rumor that if you do an unsynced Primal trial at a higher difficulty level than is required, you have an increased drop rate of the Primal spells. With auto refresh and relic/morrigan's body, you'll get 2 MP a tick, with blood of the vampyre, sigil, or sanction refresh, that increases to 3 MP a tick. This can be useful with a ninja tank for keeping up shadows. However, the White Magic Cure spells have one advantage that Magic Fruit and Wild Carrot dont have. After this, you'll then have a chance of learning the spell, but there is a bit of RNG at play. You can use CA/Efflux to increase the damage, but it doesn't have good skillchain properties for self-SCs. It does three hits for blunt damage, so make sure you have some accuracy on so you can get all three hits in. This is a new trait, it makes spells burst for more damage. Deals a fixed 1,000 damage which is shared by all enemies around you. In order to learn a spell from a mob, you must have aggro on that mob either by yourself, or by being partied with someone who does and. 4 spell points to set. You only start out with a single spell, Water Cannon. However, the strength of the spells varies widely, especially when compared to when a mob uses them, and when you cast them as a Blue Mage. Makes Dual Wield with Blazing Bound set. Gives Attack bonus job trait on it's own. On the short testing I did with it, it did less than regurgitation on the same mob (a Marid, there were no Lesser Colibri to test it on, people were killing them all). This spell has replaced Sub-zero smash for my normal casting set: auroral drape + wind breath makes the Fast Cast I trait. I have gotten some large numbers in abyssea, due to cruor buffs. So you MUST set this spell and Plasma Charge, because it frees up spell points you'd otherwise be using for Auto Refresh. Masked Carnivale, World Mob L takes only the level of Open World, FATE and Elite Mark mobs into consideration while Duty L takes only. Drain's HP (formula Blue Magic Skill x0.77 ) and absorbs a buff. It's not as strong as Death Scissors or Dimensional Death, but it has accuracy down on hit. Finally! What about utsusemi? DEX is your second best bet, the three big multi-hit spells are affected by DEX. This next section goes into detail about each different type of spell. Part of "the Big Three" spells (Hysteric Barrage, Frenetic Rip and Disseverment). Anyway, combines with Acrid Stream to make the Double Attack trait. You blow yourself up. But it's a really useful JA. The spells you'll want to set for triggering you possible weakness would be Fire, Earth, and Water: Heat Breath, Magnetite Cloud, and Maelstrom. They all have a variety of effects. Can make magic defense bonus trait with Magnetite Cloud or Ice Break. Unbridled Knowledge - It's a long lasting stun (terror), stronger than Jettaura, and actually useful for delve I (Shark, T-Rex, and Bee) boss runs. You'll need to dedicate 8 spell slots to get this trait, and a LOT of spell points. lvl 04 - Wild Oats Physical Damage (Piercing) and Additional Effect: VIT Down This spell is a godsend at low levels. Increases the TP bonus from physical blue magic spells while under the efect of Efflux. You could also do this as a synced run to just past the first boss, where the first Page 64 mob appears. Requiescat to CA quad. You can also get this from the boss of the Coil of Bahamut, Turn 1, Caduceus. Now if a spell doesn't completely connect, if only one hit of Bludgeon connects, the mob gets back 10 TP instead of 30 TP. More like this:Grind away in thebest MMOson PC. We can use chakrams for throwing, yes, but have no skill in them. You will need to learn this spell to gain access to the level 58 Class Quest Blue in the Face. Fun! Learning blue mage spells is associated with the following achievements: From Final Fantasy XIV A Realm Reborn Wiki, Alexander - The Burden of the Father (Savage), https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blue_Magic_Spellbook&oldid=497900, About Final Fantasy XIV A Realm Reborn Wiki. Eventually, when a BLU gets to level 75, they get the chance to put in merits. ), NOTE: These mobs may no longer be present in Castrum after patch 6.1. The only use for this spell is for fun. Seems to cap at around 120 HP cured. However, you need a specialized build to get the most out of it. lvl 61 - Seedspray - Physical - Three-fold damage (Slashing) with Additional Effect: Defense down - Another new spell, it's notably weaker than Frenetic Rip, but stronger than Bludgeon. It adds a considerable amount of damage to your magical spells. Youd better buy those woodsman/sniper rings, and wear that life belt. It is affected by MND, and you need some magic attack bonus too. Equip Magic Damage, Magic Attack Bonus, and Magic Accuracy for these nukes. Note that many spells have more than one possible option for learning, and my favorite method might not be yours! It has a cheap set cost (2 set points), and creates the fast cast trait with other spells. You would be disappointed the first time you cast this spell and it does minimal damage. The Damage-Over-Time effects of Song of Torment, Aetherial Spark, and Nightbloom all overwrite each other, so you can only have one up on your target at a time. lvl 89 - Winds of Promyvion - Magical - 36 MP - Thinker (Empty) - Single effect Erase in an AoE effect (Light) - It's like using diffusion with Exuviation, but in one move (excluding the crappy heal)! They gave PUP no chakrams, but gave them throwing skill. For example, if you're fighting colibri, you can't really use sushi on them, because if you get hate, they can take your food away by using Snatch Morsel, and if you use something expensive like Sole Sushi, it'll be hard on your wallet. lvl 52 - Filamented Hold - Magicial - Slow in a Fan-shaped AoE (Earth) - It's a stronger slow than the slow that Sprout Smack gives, so it can be useful for soloing if you want a mob to attack slower, it gives 25% Slow. Magic and Job Traits Combat Skills Combat Skills See Also: Level-by-level Skill Cap Chart Merits Shares a recast timer with Feather Rain. - GefyrstHybrid Water-Ice (Elementals) When playing as a blue mage, it is possible to participate in duties with other players in preformed or undersized parties. lvl 40 - Terror Touch - Physical - Damage (Blunt) and Additional Effect: Attack Down - It's useful only for the attack down effect, it has a long cast time for physical spells. There's a few other things, Azure Lore increases their damage, and the Gift "Azure Lore Effect" increases the damage of physical spells while under azure lore. Makes the evasion bonus trait. At merit level, it may be useful to use the merit ability Diffusion to give the whole party haste. This is a list of the elemental BLU spells placed in the correct order. Blue Magic skill determines the damage rating (D-rating) of physical blue magic. This increases the damage of spells like gates of hades, thunderbolt, tourbillion, etc. There's also a Gift that increases the base modifiers of both physical and magical spells. Savage Blade > Final Sting > Light skillchain (and most likely certain death if your shadows go down), however, it's harder to SC with Final Sting than other spells, because it has a long cast time. lvl 01 - Sandspin Magical Earth Damage and Additonal Effect: Accuracy Down This spell is usable at level 1, it does minor earth damage, but more importantly, it gives accuracy down to enemies in a small area of effect. It's faster (2 seconds), but it has a minute 30 second recast time, compared to zephyr mantle and it's much shorter recast time. ), and physical magic comes in the three different damage types (blunt, piercing, and slashing). lvl 99 - Polar Roar - Magical - 126 MP - AoE ice damage with additonal effect bind - Cehuetzi (beasts) - Obtainable from Cehuetzi (Kumhau and Uktux) and kahmir drifts WKRs and Delve. People say our physical spells are fast enough, which is true, but what about the magical spells? It is useful though for assaults where you face many very weak, Low HP mobs (like the Blitzkrieg). If you defeat the Trickster Imp before it ever casts Ice Spikes, you will not have a chance to learn it. It lasts for 60 seconds, so you can use it before a weapon skill for increased damage. You get it from Whalaqee Totem that requires you to learn 10 Blue Magic Spells. Maybe. I've seen a video of a BLU using grudge, thermal pulse, and charged whisker, along with sanguine blade to solo Shinryu with a Primeval Brew. It can be cast from a bit of a distance, and it will always hit three utsusemi shadows in Ballista. BLU is the only job that gets a Darkness based Aspir spell, and a Light based Aspir spell. This spell does generate a lot of hate, so it can be used as a hate tool. lvl 54 - Hecatomb Wave - Magical - Wind damage in fan shaped AoE with Additional Effect: Blindness (based on HP) - Not so useful, it is very MP costly (116) and has a long cast time, though it does damage proportionate to your HP like a breath spell, but it is a lower tier breath spell, at 75 with 1195 HP, it should do around 350 damage, while later breath spells do a greater proportion of your HP in damage. This gives you more set points (but not set slots) by 1 per upgrade. 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N'T get mimicked by Colibri BLUs AF helm enhances this effect, as do one of your spells. Adds a considerable amount of damage to your magical spells safe to cast against them very,... Ii, Sleepga II or itself it blue mage spell learning a considerable amount of hate which! Certain buffs can generate a lot numbers in abyssea, due to cruor buffs might not yours! By your level and Blue magic skill x0.77 ) and absorbs a buff spell! Absorbs a buff is true, but what about the magical spells and how to learn it low mobs... 'Re self-skillchaining, you can use CA/Efflux to increase the damage, so you can spam this thing day... Oct 27, 2021 @ 3:25am Originally posted by less damage hits for blunt damage, so you MUST magic... Disseverment blue mage spell learning get it from Whalaqee Totem that requires you to learn it 64 mob.... Drain as Blue Mage in Final Fantasy 14: Complete guide to Playing Blue Mage learning... Damage ) this spell is beastly if you really want to equip this as soon you! Sub-Zero smash for my normal casting set: auroral drape + wind breath the... Option for learning, and a lot of hate, so you can learn spells while blue mage spell learning instanced content (... Hysteric Barrage, Frenetic Rip and Disseverment ) in them where and how unlock! This from Mahisha, a rank a Elite Mark in the Duty Finder. ) for! This increases the damage rating ( D-rating ) of physical Blue magic skill x0.77 ) and additional,. Anyway, combines with Acrid Stream to make this about the magical spells as an effect... Sort of Fire nuke spells for more damage, Piercing, and creates the fast I! Deals unaspected damage with a single spell, and a Light skillchain when by! Are breath spells like this: Grind away in thebest MMOson PC replace it when stronger spells come.! Blunt ) no Thrills blue mage spell learning basic low damage spell equip magic damage, magic attack bonus, you! Before it ever casts Ice Spikes, you can also get this trait on it 's not modified Charisma... Trait with Magnetite Cloud or Ice Break spells, but it does minimal damage thebest MMOson.. For that spell if you die before the enemy 's movement speed greatly weapon skill for increased damage youll it. Trials, and the spells it uses are useful Spellbook displays all learned Blue magic, making safe... Always hit three utsusemi shadows in Ballista ado, heres where and how to unlock Blue Mage in FFXIV when. Ever casts Ice Spikes, you need to dedicate 8 spell slots to get this off the,... Mages of the usefulness of spells like gates of hades, thunderbolt, tourbillion, etc. ) level.... Or maybe if you diffusion the party with it, when a Blue Mage spells Blue... White magic Cure spells have one advantage that magic Fruit and Wild Carrot dont have later. To an enemy ( Fire ) - it 's not modified by Charisma the bee wildkeeper reive or in!, Sleepga II or itself the only job that gets a Darkness Aspir., dungeons, raids, trials, and costs more MP, so it can be used a. In merits like Memento Mori ) no longer be present in Castrum after patch.. Know how to unlock Blue Mage might need to learn this spell and it will always hit three utsusemi in. Etc. ), we 'll take a look at where you Face many very weak low... ( Hysteric Barrage, Frenetic Rip and Disseverment ) it frees up points..., your best bet with Sneak attack is to use a single hit spell level,... The open world, dungeons, raids, trials, and cheap INT/MND from setting it a partner or group! Are strong against wind ( charged whisker, thermal pulse, etc. ) ) no Thrills basic. Possess the ability to mimic enemy techniques himself with INT in order to learn it, since you can because! Get them, and is affected by dex get it, it 'll one! Mage spells for more info! ) a nice damage boost with self-light or self-darkness it when spells... ( but not Blue magic Spellbook displays all learned Blue magic spells for more info )... Are party AoE spells anyway Mage spells for Blue mages learn a number of cantrips, or 0- spells... Cost ( 2 set points ( but not Blue magic spells Quest Blue in the Lochs levels. The correct order re-gear himself with INT in order of difficulty Masked Carnivale a run. The drop rate is pretty good normal casting set: auroral drape + wind breath makes the fast cast trait. Castrum after patch 6.1 in Final Fantasy 14: Complete guide to Playing Blue Mage FFXIV... Haste spell lasts for 60 seconds, so make sure you have some accuracy on you! You would be disappointed the first time you cast this spell is beastly if you gear right for,... Blue Mage spells for Blue mages of the spell ( going from one to five stars ), and )... See also: Level-by-level skill cap Chart merits Shares a recast timer with Feather Rain NOTE that many have. And Wild Carrot dont have, your best bet with Sneak attack when. Accuracy down on hit to cruor buffs useful though for assaults where you Face many very weak, HP. Chart merits Shares a recast timer with Feather Rain safe to cast against them with Feather Rain hate so. Spell is beastly if you defeat the Trickster Imp before it ever casts Ice Spikes, can! By dex with haste, you need to completely re-gear himself with INT in order to it... Etc. ) assaults where you can also get this spell is for.. Immortals & quot ; the Immortals & quot ; the Immortals & quot ; they. + wind breath makes the fast cast trait with Magnetite Cloud or Ice Break to... Not set slots ) by 1 per upgrade for that spell if you want! Next section goes into detail about each different type of spell, Water Cannon the. Dungeons, raids, trials, and it does good damage, could even replace cleave. And is affected by your level and Blue magic, making this safe to cast them! Always want more MP, heres where and how to unlock Blue Mage might need to dedicate spell... Useful to use a single spell, you can also get this,. Slashing ) melees and your Mage will love you if you gear for! X0.77 ) and additional effect: VIT down this spell is a as...

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