blade dancer subclass 5e

In Dungeons and Dragons 5e, "half-casters" are classes and subclasses that blend martial prowess with magic ability. Dances. Your blurring steps and swift strikes provide you more chances to strike your enemies. They forget what it means to dance from foe to foe and to truly understand yourself and your opponents. Each subclass offers its own unique set of abilities and options, allowing you to tailor your warlock to fit your playstyle. The blade dancer must make a Jump check; if the result is less than 5 feet, he cannot use this ability on that attack. Sure, most benefit from spells within a certain school, but even then the options can be quite wide. When you are hit by an attack or you fail a saving throw while holding your rune weapon, you can use your reaction to gain a bonus to your AC against that attack or to that saving throw. This style isnt objectively better or anything, but it certainly means that a bladesinger wont get in as many pinches as your average wizard might. On a short rest, you can recover spell slots. At 7th level your dances attract a crowd. You can spend 2 ki points to make a flurry of swords as a bonus action. Sure, you can use this to contest a grapple, but thats not common enough to warrant a whole quarter of this subclasss main feature. At 3rd level, the sight of your mastery over weaponry is akin to a graceful performance. At 15th level, as an action, you can deal slashing damage to yourself equal to half your maximum hit points. 5 2 [OC] Rogue Subclass: Blade Dancer. Distant land. Pinterest. *from the book Fizban's Treasury of Dragons. While you are wearing armor, you gain a +1 bonus to AC. It means acrobatically dancing around a giant's punches before felling it. get the perfect feats to elevate our build or (b.) Each day you can prepare a number of spells, chosen from your spellbook, equal to your Intelligence modifier + your wizard level. When you move on your turn, you gain a +2 bonus to your AC and Dexterity saving throws until the start of your next turn. I simply thanked him for the help he gave me, and took my leave while I thought to myself: Being a blade dancer is not something you chose, it is something that chooses you in the strangest of ways. Archived post. On a hit, you cause additional damage equal to your martial arts die. Starting at 2nd level, when you hit a creature with a weapon attack using your rune weapon, you can expend one spell slot to deal force damage to the target, in addition to the weapon's damage. Acrobatics (Su): A 1st-level blade dancer gains a +10 competence bonus on Balance, Jump, and Tumble checks. If your duplicate is targeted by a spell or effect that it would be immune to, the spell slot or resource used is still expended, and the duplicate appears to be unaffected, appearing to have succeeded on the save if the spell or effect would have no effect on a success (XGE, p. 85). This is your capstone ability, and if you make it to this, congratulations, youre a true bladesinger. You may expend one use of your Bardic Inspiration to create one of the following effects: Your dance evokes the elegance and hostility of the mighty Viper. This is my second release on DMsGuild. At 6th level, you increase the deadliness of your strikes and agility of your steps. If spell damage doesnt stack in overlapping AOEs, a creature can start in the middle where all spells overlap, take one instance of damage from the three spells, then go out and move in a circle, entering and exiting each arm of the Y shape without taking any more damage. You teleport to that space holding your rune weapon, and each creature of your choice within 5 feet of you must make a Constitution saving throw against your Runeblade spell save DC or take force damage equal to 1d4 + your Intelligence modifier. The classes have low starting stats, low physical progressions and solely support skills, and typically don't have rank-ups either, being 1-30 classes. Fun and smart additions to the game, the . At 7th level, you cannot be surprised, and abilities that allow the enemy to use a reaction to attack you in response to an attack made by you always miss. Additionally you gain proficiency in performance, if you do not already have it. Whenever you expend a use of your Glyph of Protection feature, you gain temporary hit points equal to your Intelligence modifier (minimum of 1). I purposely so far have left it at light weapons, both to keep the damage on the lower side, so it doesn't spike too high with the extra attacks, and I also think thematically the dancer would be better suited to light only weapons. You gain access to 6th-level spell slots. Training in War and Song When you adopt. At 2nd level, you know two cantrips of your choice from the runeblade spell list. You can either increase one ability by 2 points or two abilities by 1. Viewing combat as art, a deadly dance, blade dancers are prone to singing in battle. At 7th level, your strikes leave a trace of magic that lets you aim at your target with ease. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier. Alternatively, you can choose a feat. As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. You can't use this ability unless you are engaged in two weapon fighting. Or you know, Dance across the battlefield, as a bladesong instructor might say. Skills: Choose 3 from Acrobatics, Athletics, Deception, Insight, Performance, Persuasion, Sleight of Hand, Stealth. When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. save. This movement doesn't provoke opportunity attacks from the creature you have hit just before taking this reaction. At 3rd level, when you use a bonus action to engage in two-weapon fighting to make a ranged weapon attack with one of your rune weapons, you can make another ranged weapon attack with your other rune weapon in the same bonus action. The Bladesong feature functions similarly to rage, a minute-long enhancement to a variety of our combat abilities. Thats because most wizards are completely reliant on their spells to get the job done. To do so, youll want to choose a class that utilizes either Intelligence or Dexterity and that can give you benefits without you needing to take more than a three-level dip. This is the philosophy shared by Bards of the College of the Dancer. Cookie Notice You are always under the effects of a see invisibility spell, and you can cast the speak with dead spell at will. Also, you also gain a bonus to ability checks to catch, throw, or juggle objects equal to your Intelligence modifier (minimum of 1). The duplicate is a nonmagical weapon that gains the benefits of your Rune Weapon feature, and it disappears when you are no longer holding it, or your original rune weapon. It has been passed down through the ages, and while it is no longer practiced exclusively by the fair folk, it has lost none of its grace or might. You Gain Proficiency in Heavy armor and Shields when selecting this Archetype. You can find my surprised, you can choose to . Once you use this feature, you cant use it again until the end of a long rest. (You do not need to use your action on subsequent turns to maintain this effect.). Lastly, this subclass calls for good Dexterity. If anyone knows the unknown artists of some of the artworks, I'd appreciate if you let me know so I can properly credit them! When I was fortunate enough to ask a blade dancer how and why does he fight the way he does, he simply smiled at me and in a polite way answered me with a another question: Gustav Ingomar, a human fighter in his quest to finish his book, When you are targeted by a melee attack, you can use your reaction to make a. Back to Main Page 5e Homebrew Classes, https://www.dandwiki.com/w/index.php?title=Blade_Dancer_(5e_Class)&oldid=1659763, Dancer's Will, Fighting Style, Archetype ,Chain Blade Gauntlets, Offense Improvement, Deffense Improvement. Flashing Blades. At 20th level, The amount of points you can hold are infinite but still decay at the end of Combat. Weapons: Simple Weapons, Martial Weapons To create art and invoke emotion within those who perceive it. Youll be boosting your average damage output in combat by at least around 80. Luckily, it gives them more than just a sword, and their agility, coupled with their magical prowess, allows them to be truly devastating on the battlefield. Purely RAW, a target can only be damaged by one instance of the blade barrier spell per turn, even if the areas do not overlap even if the spells are 100 feet away from each other. You can make a Blade Dancer quickly by following these suggestions. The weapon must have the two-handed or versatile property for you to gain this benefit. Tools: None To blade dancers, the sword is more than a weaponit is an ally, a friend, a spirit companion. There arent any spells that scream bladesinger, but you can use these slots to upcast your earlier spells, and then just choose a few situational ones from this levels selection. Update 12: Added a little tidbit about the Changedance. Upon taking this archetype at 3rd level, when you are not wearing armor or wielding a shield, your base armor class is equal to 10 + your Dexterity modifier + your Charisma modifier. You have advantage on Dexterity (Acrobatics) checks. There may be a correction needed to this: That distinction keeps this subclass of wizard separate from every different half-caster and caster out there. Arcane Tricksters and Eldritch Knights are 1/3 casters. While dancing outside of combat, creatures within 30 feet of you have disadvantage on perception and investigation checks that target anything or anyone apart from yourself. When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell slots level. Fighting Initiate If theres anyone who knows fighting, its fighters. Being a blade dancer can be underestimated by many, looking like a mere dancer who uses his swords to add more elegance to his movements, being considered even a clown or artist, yes, it is an art but this art serves in combat as well, being as efficient as a fighter and as fast as an agile rogue . Major changes: Order of Steel, Counter, Sidestep, Dance of Death, Improved Fighting Style. When you take damage you lose one momentum point; you cannot get below zero momentum points. The origins of this discipline can be traced back to ancient giant warrior tribes, but are now associated with goliaths, who have inherited the tradition, and to dwarves who learned it and made it their own. . The theme seems like it should be something of a dancer, jester, swashbuckler, or something like that, but I'm not really sure what makes the most sense. When taking damage you only lose a momentum point if you fail a concentration check. You can add your Intelligence modifier (minimum of +1) to the damage of your melee-weapon attacks while your Bladesong is active. Its typically a good idea to roll first and then decide what your race is or at least remain malleable. If the result is greater than the distance between the blade dancer and the opponent, the blade dancer can limit the distance to that between himself and the opponent as a free action. After that, if you want your build to be more than a 17/3 split between wizard and artificer respectively, you definitely can without sacrificing much progress in either direction. Each can give you additional martial prowess, where one focuses on your Intelligence and the other calls on your Dexterity. As the runeblade becomes stronger, they may study, create, or discover more glyphs to etch onto their weapon, further enhancing their abilities. Color and tier ranking is very helpful when youre trying to digest a lot of information. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Those who fail the training often become maddened by what they see. Watch. This opens up some very interesting ways to build and play the class, since Bladesingers can easily boost their AC into the 20s. Boulder Quake (Heavy Weapon Required). Compare that to the average wizards HP at this level, 60, and you can see how much of an impact this really has. It means acrobatically dancing around a giant's punches before felling it. Beginning at 14th level, you have mastered the art of your dance to such an extent that you can impart that knowledge on others. You can use this to switch between Green Flame Blade and Booming Blade, your two melee-weapon attack-based spells, based on preference and situation. When you morph your rune weapon, you can change the Fighting Style you chose for your Runeblade class into another one from the choices available from the feature. This could come from our elven heritage, or it could be based in the line of work weve found ourselves in. Pathfinder: Kingmaker Regongar Concept Art Mod, Dark Souls 3 Yuria of Londor by hannah Ji / Jdori, Spellcasting, Fighting Style, Arcane Strike. If we do burn a dash action though, well be flying across the battlefield at around 80 ft. per round. Duergar and Forest gnomes trade the CON bonus for a +1 in dexterity, and each has features that can support this subclass well. Starting at 3rd level, you gain the following benefits: At 5th level, you may attack twice, instead of once, whenever you take the Attack action on your turn. Leap of the Clouds (Su): A blade dancer's jumping distance (vertical or horizontal) is not limited according to his height. You can use a shield and still gain this benefit. When you choose this archetype at 3rd level, you learn dances that affect how you can attack with your equipped weapons using momentum points. At 3rd level, you gain proficiency in weavers tools, and you gain a bonus to checks using it equal to your Intelligence modifier (minimum of 1). In addition, whenever you miss an attack with a weapon while engaged in two-weapon fighting, you can use your reaction to reroll that attack. At the start of your turn you gain temporary hit points equalling your Charisma modifier, if you have more than 0 hit points. Starting at 3rd level, you gain the following benefits: When you are targeted by a melee attack, you can use your reaction to make a Dexterity ( Acrobatics) check contested against the attacker's attack roll. (all blade dancer rangers focus on dual-wielding swords in fighting as a symbol) Second, choose the Entertainer background. When you reach 4th level, and again at 6th, 8th, 14th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. With that said, I would also get rid of the bonus damage on attacks while in the blade dance. It would be understandable for your DM to rule that certain effects that require Constitution saving throws also be able to damage your duplicate, such as with a thunderwave spell, or a white dragons breath weapon effects that can obviously affect objects. Also important to note that this feature still does not let you target a creature that is hidden from you (as opposed to unseen by you). Any creature immune to the Charmed condition automatically passes this saving throw, and if the creature has advantage against Charm, they also have advantage on this saving throw. If non-overlapping AOEs deal multiple instances of damage when overlapping AOEs only deal one, this scenario happens: imagine three blade barrier spells, arranged in a Y shape, overlapping in the middle. I would argue that Dance of Death can be VERY effective assuming the Blade Dancer is able to land 3 or more hits on one target within a crowd. Save my name, email, and website in this browser for the next time I comment. Starting at 18th level, you can use your Glyph of Protection an unlimited number of times. A bladesinger is not a martial expert who can cast some spells; a bladesinger is a powerful wizard with expertise in martial combat. If you are not wearing medium or heavy armor or carrying a shield, you can activate the bladesong as a bonus action. We tend to choose these based on our highest stats, but choosing a different route based on how you want to roleplay isnt a bad idea, especially since adding your proficiency bonus might compensate for a not-so-good ability modifier. Archived. It means wielding two blades at the same time as extensions of your very being. The Flair determines the Arcane Strikes damage type as well as its effect as detailed on the table below. Third, select any available equipment you think fits best for you. To be a Bard is to create. For example, you make an attack and change your longsword/Dueling loadout to a longbow/Archery loadout and gain a +3 total bonus to attack rolls with your longbow from the Archery Fighting Style. You gain proficiency in light armor and one type of one-handed melee weapon of your choice. First off, we need to focus on Intelligence like any wizard and pump that as high as it will go. You can use this feature a number of times equal to your Intelligence modifier (minimum of 1). Viewing combat as art, a deadly dance, blade dancers are prone to singing in battle. You get so much more bang for your buck on this spell that you wont even have to burn a spell slot to cast. The nature of a far traveler, a character who has traveled from far and foreign lands, means you can really play this character in any way you want. If someone runs straight ahead into three different blade barriers parallel to each other, they should take three instances of damage. Also this lets you play a class where that feat isn't even required. A creature that doesnt start in the middle but moves in the same circle would take three instances of damage from the spells. This is because at 3rd level, battle smiths gain the ability to use Intelligence instead of Dexterity or Strength as their weapon modifiers. You can create a second rune weapon if both your rune weapons would be light melee weapons with the thrown property. First, make Dexterity your highest ability score, followed by Wisdom. If you attempt to perform the inscription on a second weapon, the magical inscripted runes of the first weapon fades. A bonus to constitution and extra healing fits right in with a relatively squishy character making their way through melee combat. The spell ends early if the target is ever more than 60 feet away from you at the end of your turn, as the magical string breaks. Every two levels higher than 4th, the distance a shadowdancer can jump each day doubles (40 feet at 6th, 80 feet at 8th, and 160 feet at 10th). The bonus increases to +2 when you reach 10th level in this class, and to +3 at 17th level. Update 13: Removed subclasses that don't conform to the 5e design for clarity. Additionally, when you gain a level in this class, you can choose one of the runeblade spells you know and replace it with another spell from the runeblade spell list, which also must be of a level for which you have spell slots. As you can see, many ways to do this. Until the start of your next turn, the target is deafened and cant take reactions. When you switch dances, you can choose to spend 2 momentum points to activate the 'switch' effect described in the dance that you are switching from, and to draw and stow any weapons or handheld items required for the dance. The weapon stays morphed as long as you are holding it. If the . Here's some resources to check out if you dig 5E D&D bards. Bladesingers keep up with the spellcasting prowess of just about any wizard, with the added benefit of a melee weapon proficiency and greatly enhanced survivability. Way of the Blade Dancer - Monk subclass version 2.1 Feedback welcome! While we might sometimes make reference to unofficial or homebrew content to illustrate a point (or just because its too cool not to talk about), every option we suggest is legal in the official rules for D&D 5e as published by Wizards of the Coast. You can end the invisibility at any time (no action required). And, to make things a bit more exciting, we can swap one of those attacks for a cantrip. Blade Dance; Your dance evokes the elegance and hostility of the mighty Viper. If you are engaged in two-weapon fighting and wearing light or no armor, you gain +2 bonus to your AC.

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